Welcome to AL Kamil Softec

AL Kamil Softec is a complete game development solution that empowers developers to concentrate on game content targeting PlayStation®3, Xbox 360®, Wii™, Windows PC, Mac OS X, Browser, PSP™ and now supporting PlayStation®Vita, Apple iOS, Google Android devices and other emerging platforms – giving developers unique flexibility to reach gamers everywhere.

We are also specialists in programming and developing smartphone applications for individual as well as corporate use. We also provide solutions and technical advice for our customers. One of the pioneering companies in the region, AL Kamil Softec prides itself on its team of experienced and highly-skilled team who make our applications unique in their performance and design. We are continuously working on our performance with the aim of becoming the No. 1 company in our field through the use of the most advanced programming and design approaches in addition to outstanding customer service.

Our Services

Most Applications That We Offer:

  Applications, airlines, insurance

  Applications of hotels and restaurants

 Applications, news and magazines

 Marketing and service applications

 Community Travel and Tourism

 Community sports and recreation

Community education and awareness

 Community Business and Finance

  Applications books

AL Kamil Softec offers a comprehensive game development pipeline from asset management, through world editing and deployment of console ready game data.

Engine

Our truly cross-platform runtime code provides all hardware specific and common code for the game titles supporting PC, PSP™, Xbox 360®, PlayStation®3, Wii™ and now Mac OS X, Browser, PlayStation®Vita, iOS, Android and emerging platforms. Highly integrated with Our Tools, it facilitates rapid prototyping and development by providing a common code framework right out of the box and frees the game team to concentrate on the game.

As well as providing a rich set of visual and audio capabilities, AL Kamil Softec Engine covers all of the core functionality required for game development, areas which are often ignored by third party solutions. Automatic resource management and background data streaming technology are built in. Submission requirements are well covered by support for controllers, storage and other devices as standard.
Integrated custom physics code for simulating rigid body physics in real-time, including vehicles with wheels, friction and suspension, and character physics as well as systems to scale to multicore and GPU-processing.
Complex layered sound effects authored using our tools can be played back with Dolby surround sound. Also supports multiple audio streams for voice-over and music playback with support for interactive music that reacts to the on-screen action and sounds that dynamically change in timbre and reverberation according to proximity and position.
Facilities for LAN and Internet gaming are provided by the Engine so that game teams can get on with creating the multiplayer experiences straight away. The system is fully configurable for bandwidth management and plug-in lobby support for third party community servers. Our systems fully support Xbox Live and Live Arcade, PlayStation Network and Steam multiplayer. Technology to allow paid downloadable content via integrated in-game commerce is also implemented.

User generated content and integration with web services including game centric communities as well as the social web. The importance of metrics is not overlooked with support for server side analytics capture plus development database for logging game crashes, logs and data across multiple platforms.

Lighting is vital to the final look of any game environment. As well as dynamic light placement a number of integrated tools for static lighting are provided as standard. The principal lighting tool is based on a radiosity global illumination model, which gives very soft and subtle results.
Facilities for LAN and Internet gaming are provided by the Engine so that game teams can get on with creating the multiplayer experiences straight away. The system is fully configurable for bandwidth management and plug-in lobby support for third party community servers. Our systems fully support Xbox Live and Live Arcade, PlayStation Network and Steam multiplayer. Technology to allow paid downloadable content via integrated in-game commerce is also implemented.

User generated content and integration with web services including game centric communities as well as the social web. The importance of metrics is not overlooked with support for server side analytics capture plus development database for logging game crashes, logs and data across multiple platforms.

AL Kamil Softec has powered several Microsoft Kinect and PlayStation Move titles and features an integrated toolkit for motion control gaming which directly analyses motion data to extend the capabilities of these exciting devices to recognise a wider array of player movements and drive forward a new category of game designs.
Fully automatic generation of entity pathing data directly from level assets in integrated into the AL Kamil Softec engine. The real-time generation of AI routing supports both static and dynamic avoidance.
Stereo 3D has exciting possibilities for presenting content with higher realism and sense of immersion, AL Kamil Softec was at the forefront of rising interest in S-3D displays for the home and was used to create the World’s first S-3D console game “Invincible Tiger”. Whatever 3D format of the display, AL Kamil Softec has custom modes to cater for all of them, including HDMI 1.4, where a 3DTV is detected and format can be changed automatically. It´s still early days for S-3D in the home, with debates about formats mostly in the past, the debate has moved to types of 3D glasses and glasses free viewing, AL Kamil Softec will be there first to support it.
To harness the power of the modern rendering pipeline, AL Kamil Softec Tools feature a dynamic material editor which facilitates full interactive control and preview of material shader effects such as perpixel lighting, multiple texture stages, normal mapping, environment mapping and refraction in realtime. The interactive design of the Editor places the ability to build highly complex effects into the hands of the artists. Windows PC, Xbox 360®, PlayStation®3 and compatible handheld platforms are all fully supported.